summoners war elemental advantage crit rate. The same. summoners war elemental advantage crit rate

 
 The samesummoners war elemental advantage crit rate  When you receive fatal attacks, you increases your Attack Power for 2 turns and will

Instead of 85% crit you end up 77% but with 20 more spd or so. 5% chance that the measured crit rate is below 42%. Skill 3: Leader Skill - Wind Ally Critical Rate +23%. Every monsters start out by adenine base. Ragnarok M Eternal Love. Skill 1: Cross Attack: Hits the enemy with an Energy blast and inflicts Continuous Damage for 3 turns with a 20% chance. 5 Damage +10%. When attacking with disadvantage, the attacker gets extra 50% glancing hit chance. If a monster has the elemental advantage, it gains a chance for its attack to land as a "Crushing Hit" (inflicting 30% more damage) as well as an increased chance of landing Critical Hits; conversely, if the enemy has the elemental advantage, the attacker will suffer a penalty. Biggest changes are Jumaline and probably. 6 Damage +10%. The second skill is a two hit on target and removes beneficial effects at 100% rate, the third skill strikes 4 random targets and every hit will strip the enemy. Discuss the game with…A +15 2/4/6 bonus can be compensated for in 2 good runes' substats. I understand that a monster with 100% crit rate will actually get 85% against a stronger element due to elemental disadvantage. Desert Wind: Attacks all enemies with winds of sand, decreasing 30% of their Attack Bar and also their Attack. Level 100 & higher drop rates?! – Summoners War November 2023 Update. Spectra also needs high crit rate for dmg. (Reusable in 3 turns). Despite having a huge attack value for a 2-star monster and quite. 25% chance to have a hit crush, which increases damage by 25%. Yes, on rage blade it is possible because you can get 36 from subs + base 15 + 12 (blade set). -30% bonus DMG-10% Crit Rate-15%. Success rate: 100% (After 400 runs as of today, and since the latest rune upgrade for my team). Inflicts Continuous Damage for 2 turns if you get a Critical hit. I had no idea of this. . The inflicted damage is proportionate to the enemy's MAX HP. Increases the Critical Rate of ally monsters with Water attribute by 23%. Damage +10%. +21k hp, +456 atk, +405 def, +192 spd and 30 accu (with spd up effect and. You can have up to 5 Knowledge. Elemental Advantages/Disadvantages. An explanation of Summoners War ingame mechanics: Accuracy/Resistence ( 0:22 ), Skill-ups ( 3:46) and Attribute Advantage ( 6:14 ). Skill 1: Fiery Claw: Attacks the enemy with sharp, fiery claws. 75. Effect Rate +10%. The one advantage of variations of this team that allow the boss to get attack buff is they make sure lushen. Yes, if not using any CR lead, you need 85% CR. Inflicts Continuous Damage that can't be resisted by the number proportional to the damage dealt for 2 turns. Effect Rate +15%. 6 Harmful Effect Rate +15%. 60%+ acc for any CC. Back when we had imps HH crit rate buff was about 23-25%. Summoners War Chronicles. Those are enough to get over 300% crit dmg and 60% crit rate on units with crit awakening. If using any CR buff, subtract 30% CR from whatever. Damage is base (base damage+modifiers)*crit modifier. Solid Blades. Summoners War: Chronicles has five essential elements: Fire, Water, Wind, Light, and Dark. I used to run with 2. Damage Resistance Accuracy; 100: 15%: 50%: 15%: 0%: Level Stars HP Atk Def; 15: 1: 20: 2: 25: 3: 30: 4: 35: 5: 40: 6: Advanced Guide. Rate Crit. The most common situation when Crushing Hit might occur is when attacking with attribute advantage. This in part is me lacking a water kfg still. Discuss the game with…Here are the best Nat 5 monsters in the game right now. with average substats, 10 crit rate per run puts you at 75% total crit rate (on monsters that dont get crit on awakening). Cross Attack (380%) Hits the enemy with an Energy blast and inflicts Continuous Damage for 3 turns with a 20% chance. 3 Harmful Effect Rate +10%. This means that there is 2. ) and let the 2/4/6's fall as they will _^. This effect won't add up to other damage reduction effects. Double Slash: Swiftly attacks the enemy 2 times, leaving Continuous Damage for 2 turns. Multiplier: 380% of the ATK stat before reduction . ) Increase CRI Rate +30% flat Crit Rate. 5%. Rate Crit. If elemental advantage. Lv. Damage +15%. Maybe there's a different value that is correct. I've tried it out with my water phoenix and my fire samurai who have pretty much the same crit rate at 76% on faimon dungeon b1. NB12 (1/10): He lacks enough multi hits to break through the Necro B12 shield. Damage +10%. The damage increases according to the number of dead allies. So with base+3* crit rune you can hit the 100%. 2 Damage +10%. I keep any runes with spd/def/accuracy subs for icaru, crit rate/atk subs for verd. [Seal of Water] is automatically activated if the enemy dies. Flow (Passive): Gains immunity against HP recovery disturbance. Moria Skills. Select a game database to run this search: Torchlight Infinite. on a crit based monster ( monster with a guaranteed/naturally high crit rate) that CC rune is not needed, so if you replace it with crit damage and use 2 att% thats 126% to attack and (idk whats the max for a crit damage % so lets go with 63%) and 153% to crit damage. The chance to do a glancing hit overrides crit; ie: you can have 100% crit but 15% of the time, thats going to be glancing hits if you're disadvantaged elementally. Never really thought about the elemental advantages playing a significant role in stun locking comps. hey guys i read a tread about theo how much crit he need to 100%. I was falling asleep but now I'm wide awake because I was so shocked and had to get this out to all of you guys. PC10 (6/10): He's a decent damage dealer in Punisher Crypt but there are better ones. Cooltime Turn -1. Effect Rate +15%. Its extremely unlikely to get these results with a 20% cr monster. Example a vildred with 100% crit chance will always crit against. -30% bonus. On crits both hit the same. Discuss the game with fellow summoners around the globe!. 3 Damage +10%. Crit. This skill has a 30% chance to activate the Sword of the Supreme Sky Wolf after using the skill on your turn, and the activation. Suggested F2P units: Wind Homunculus, Fire Homunculus, Sigmarus, Tarq, Theomars, Kahli, Colleen. Solid Blades . Increase your Attack Power and Critical Rate for 3 turns. This attack will deal damage according to your Attack Speed. I noticed my monster crit more with an elemental advantage. I would rate Increase atk effect much higher than increase defense effect or increase crit rate effect. As a basic explanation of my understanding of glancing hits, it starts at 0% chance and therefore the chance cannot ever be decreased by something like crit rate attacking a monster your element is strong against like attacking a wind mon with a fire mon (I think this is what you were asking about molly). Lv. 75. fatal does more damage when it's a normal attack. (Reusable in 3 turns). Damage Resistance Accuracy; 106: 15%: 50%: 15%: 0%: Level Stars HP Atk Def; 20: 2: Min: 1035. cogumush. Damage +10%. Are you implying that units that have <50% crit can crit against Crit Resist buff without Crit buff or elemental advantage? This shouldn't be possible unless I am mistaken about how Crit Resist works. Taharus(Elemental Wind) Continuous DMG (Lightning Claw) Increase ATK (Solid Blades) Increase CRI Rate (Solid Blades) Continuous DMG (Assassinate . r/summonerswar • New transmogs preview (Mage, Sky Surfer, Unicorn, Mystical Witch 2A and High Elementary 2A) Advantage gives 15% crit rate and chance to crushing blow. Stuns the enemy for 1 turn with 20% chance. Inflicts Continuous Damage for 2 turns if you get a Critical Hit. Community-run subreddit for the Com2uS game **Summoners War: Sky Arena**. This attack will deal more damage according to your MAX HP. Wind. Causes an elemental explosion to attack an enemy. Odin Skills. Players who have summoned 70 times on any single banner are guaranteed a “Legendary Summoning Scroll”. Increase CRI Judge Summoners War. The damage increases according to the Attack Speed. Attacks the enemy 2 times and deals damage proportionate to your Defense. Biggest changes are Jumaline and probably Moria. Imagine mina or miho with 300% crit rate. Moves to a safer location to cast spells when an enemy approaches, or upon taking damage. Check the strengths and weaknesses between attributes and select the attribute that counters the enemy's. Feng Yan is a Defense type monster with one attack, a self cleanse plus buff, and a passive. 8k attack I think with 190 crit damage. Effect Rate +10%. (Reusable in 4 turns) Decreases the damage that all other allies receive by 20%. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. DB12 (2/10): He can be used in Dragons B12 if you are low on damage dealers, but there are better options. Rate Crit. Flat stats/res/accuracy/atk slot4 is an immediate sell. If using Anavel lead, you need 47% CR. Inflicts Continuous Damage for 2 turns if you get a Critical Hit. When you receive fatal attacks, you will be immune to death for 1 turn. I was having a discussion with a fellow guild mate about elemental advantage between units in SW, I for one thought that having. Jamire + Tablo is the current Toxic Meta in High Rank RTA. Summoners War Chronicles. Inflicts Continuous Damage for 2 turns if you get a Critical Hit. Disclaimer: I'm not absolutely sure about. + Lv. I was having a discussion with a fellow guild mate about elemental advantage between units in SW, I for one thought that having elemental advantage meant u will never glance (unless u have the debuff on u) and have a additional 15% CR added to u (making 85% cr best for farmers who farm scenario where they. (Reusable in 3 turns). Slot. Search for: Recent Posts. + Lv. The activation of Rageful Return deals significant. Taharus Skills. 4 Harmful Effect Rate +10%. Speed Crit. 2 you don't have high and low damage received. 4 Cooltime Turn -1. Correct. Level 100 & higher drop rates?! – Summoners War November 2023 Update. Community-run subreddit for the Com2uS game **Summoners War: Sky Arena**. Awaken bonus: Increases Critical Rate by 15%. Each attack has a 35% chance to inflict Continuous Damage for 1 turn and the skill will deal 50% increased damage to enemies under. Community-run subreddit for the Com2uS game **Summoners War: Sky Arena**. on a crit based monster ( monster with a guaranteed/naturally high crit rate) that CC rune is not needed, so if you replace it with crit damage and use 2 att% thats 126% to attack and (idk whats the max for a crit damage % so lets go with 63%) and 153% to crit damage. (Reusable in 3 turns) Attacks the enemy with the spirit's power. I had no idea of this. New. Additionally, your Attack Bar increases by 50%. Grade: Type: HP Obtainable from: Unknown Scroll, Mystical Scroll, Mystical Summon, Social Summon, Wind Scroll, Temple of Wishes, Chiruka Remains Devilmons: Feed it with 10 Minotauros [Do not use Devilmons] Awaken bonus: Leader skill: Increases the HP of ally monsters with Wind attribute by 30%. Fire Monsters; Water Monsters; Wind Monsters; Dark Monsters. Silent Reaper (750%) Attacks and Silences the enemy for 2 turns. Of course in theory or is possible and dont forget the 50% base cd. + Lv. 4 Harmful Effect Rate 10%. Isabelle Skills. In Human Form, Diana has a good passive that increases her attack bar whenever she gets a critical hit. How to get: Light and Darkness Scroll Awakened Bonus : Increases Critical Rate by 15%. Effect Rate +15%. Moreover had a nice 24% crit rate leaders competence in case you’re inadequate good crit rate runes on yours damage retailers. The. Nice chart but the Crit rate buff is in-accurate. + Lv. lol, the insanity if you have runes that work with it great. Awaken bonus: Increases Critical Rate by 15%. 1 Skill Damage Equation 2 Defense Damage Reduction Equation 3 Weighted Stats Constant 4 Balance between Attack Power, Crit Rate, and Crit Damage 4. Multiplier - 370% of the ATK stat before reduction. Attacks consecutively with a 50% chance if the enemy's HP is higher. IMO she is the 2nd best elemental nat 5 in the game right now, behind Bastet. 10. NB12 (8/10): All of his skills are multi hits which is great for breaking through the boss' shield. Elemental is a natural 2 stars monster (★★) in Summoners War (Fire, Wind and Water)Light and Dark Elemental are natural 3 stars monster (★★★) in Summoners War. Crushing blows are 1. Most g1+ players were using 60% crit rate on their bruiser because it felt like it was enough. 3★ Light High Elemental => Shren. I have a Laika on vampire for RTA. Multiplier - 400% of ATK stat before reduction . Ice Ball (480%) Freezes the enemy for 1 turn. Jamire + Tablo is the current Toxic Meta in High Rank RTA. In Human. Dark Hammer Kina. Damage is base (base damage+modifiers)*crit modifier. Lv. DB12 (4/10): He can be used as a damage dealer in Dragons B12, however, there are better options. Attacks the enemy target with a powerful lightning and inflicts damage that's half of the damage dealt to all the other enemies. Luckily, Summoners War: Chronicles does offer a pity system in the game. + Damage +15%. He is very easy to skill-up since he is farmable at Faimon Volcano scenario. ago 15 crit rate,20% dmg and 30% dmg increase (fatal blow) if you didnt crit theonekooz • 8 yr. Sieq is available to all summoners since the very early stages of the game: he will be the first single target nuker players will rely on. The fire one critted 30% of the time, the wind one 14% of the time, and the water one 0% of the time. -Second mechanic is mainly on his second skill. Flat runes are runes with a set number as the main stat. misc passives (molly, etc) If we ignore the last three, the community has proven that the true critical rate isn't the one written on the damn screen. <Summoners War: Chronicles> features 4 different Summoners, Kina the Support class, Orbia, the Mage class, Cleaf the Knight class, and Soleta the Archer class. Nov 04, 2023. Always gains elemental advantage in all Rift Beasts (+15% crit rate and +50% damage). His 3rd skill is 2 cont damage and his primary attack is cont damage on every crit. And that's quite a lot spd for atk/critD/atk build, try exchange some for crit rate subs instead. Dungeons: 5/5 RTA: 3/5 Arena: 3/5 TOA: 5/5 Guild Content: 3/5. Lv. Nigong. 2 Harmful Effect Rate +5%. Its purpose is to increase the Anemo damage of its allies. If had been flipped (Crd dmg slot 4 w/ triple crit rate sub), you would have been crazy lucky. Damage +10%. (elemental advantage). Multiplier - 450% of the ATK stat before reduction. All. (Reusable in 4 turns) Decreases the inflicted damage on the ally from Water, Fire, and Wind attributes by 25%. no. the rage blade is at 5* lvl 35 while the fatal blade is 6* 40. Next to it is a multiplier of x1, x2, or x3. Multiplier - 800% of the ATK stat when all allies are alive and up to 1240% when 4 allies are dead. Lightning Claw. 253. For theomars on the other hand, he obtains crit rate upon awakening and to top it all off, has added crit rate from his leader skill and elemental king. 3 Damage. Furthermore, from what I have gathered, there's a lower accuracy rate too. How much is it? Anyone know. I always just thought it was a random chance to stun and. Also, Monsters can deal greater damage according to their attributes. Hwa (Fire Rakshasa) is one of the best attack monsters in Summoners War, she's a great single target attacker and can fulfill multiple roles at once: she is a continous damage dealer, a nuker and has attack bar and attack speed reducer capabilities. (Reusable in 5 turns). r/summonerswar • New transmogs preview (Mage, Sky Surfer, Unicorn, Mystical Witch 2A and High Elementary 2A)Advantage gives 15% crit rate and chance to crushing blow. Cross Attack (4. Each region has its own monster elements, and using the right element against the monster will give you additional effect of up to 19% of PWR, while wrong or counter element will decrease their effectiveness by -30% of PWR and the same monster element. Nov 04, 2023. Discuss the game with fellow summoners around the globe! Members Online • GuideRanger . (Reusable in 4 turns) Attacks the enemy 2 times and increases the Attack Power of all. 3. Keep in mind that her abilities are most effective when her teammates are at. Archer Takes down the enemy from a long range with their extensive attack range. Multiplier: {ATK}* ( {SPD} + 150)/140 x3. Sacrificial Fragments: This time you boost elemental mastery. Light: Usable stripper, his passive can be resisted, also brings 33% atk lead which is used in kb5. For example, a Lushen, with 150 speed, 85 crit rate, how much atk and crit dmg can he theoretically have (assuming trying to get these 2 stats closer to each other for max efficiency. Building a 100% success rate speed team isn’t about having overpowered natural 5-stars (nat 5’s), it’s. (Reusable in 4 turns) Steals a beneficial effect from the enemy target when landing an attack. enemy Weak vs. The crit missing is caused by elemental disadvantage which doesnt affect only damage but also accuracy and crit chance. Crit. Attacks consecutively with a 50% chance if the. Rate Crit. Heart Pierce (520%) Unleashes an accurately aimed deadly thrust. If you have 5 Knowledge, use all of your Knowledge to attack while ignoring the enemy's Defense and having attribute advantage. Rate. I have a Zeratu, and I'm torn between a lot of builds. Nov 17, 2023. Attributes are the various elements in Summoners War: Chronicles. 85 crit rate is goal since elemental advantage in dragons gives 15 crit rate to tarq. So it would be 405 % + 25% = 430 % cd. ago. + Lv. When your HP is at 30% or lower or you are attacked by a provoked target, the damage you receive is reduced by 50%. Critical Hit: starts at 50% additional damage and goes up according to your Critical Damage value. Violent Will, Vampire Revenge, Vampire Will, crit rate or crit damage slot 4 rune, tanky (dealing Theomars-level damage) or pure pain train, a Rakan-like build (vampire revenge with high HP and crit rate). Artifacts may only be obtained through the Steel Fortress and the Punisher's Crypt Dungeons. Shoots a sharp energy from the sword. Attacks the enemy 3 times with a whirling storm of fire. Devilmons: Feed it with 13 Amazons [Do not use Devilmons] Awaken bonus: Leader Skill: Increases the Accuracy of ally monsters by 22%. 27+36=63. SF10 (8/10): He has elemental advantage and. The attribute that wins gains a 20 percent damage bonus and 10 percent extra crit rate; countered attributes receive a penalty of losing 10 percent damage, 10 percent crit rate, 15 percent. Defense evens out the damage you are taking i. • 1 mo. Skill 1: Energy Punch: Attacks with a spinning punch and stuns the enemy for 1 turn with a 25% chance. 6 Cooltime Turn -1. 4 Cooltime Turn -1. Attacks the enemy and steals one beneficial effect with a 50% chance. (Reusable in 3 turns). Ideally, you want to use Theomars as your best attacker because of his elemental advantage passive, but any attacker will work. 1. You can't crit AND glance. Theomars reaches 69% crit rate even without runes 15% base crit rate 15% awakening bonus 24% leader skill1st, the activation rate (stated on the skill, Galleon's 'Time to Loot' is 100%). Also Glancing hits needs a small update, It causes 50% Accuracy drop. Inflicts Continuous Damage for 2 turns if you get a Critical Hit. This effect won't add up to other damage reduction effects. Attacks the enemy 3 times with each hit having a 30% chance to decrease the target's Attack Speed for 2 turns. (Reusable in 3 turns) Lv. Light High Elemental (Shren) Stats at level 30-Awakened. Join. The inflicted damage is proportionate to the enemy's MAX HP. . glancing hits debuff. Damage +10%. Travel to the adventure with monsters partner. When you receive fatal attacks, you increase your Attack Power for 2 turns and will be immune to death for 1 turn. Causes an elemental explosion to attack an enemy. These are the things that aren't hidden Come2us : crit value on monsters. If your attribute is advantageous, you deal +20% bonus DMG, and receive +10% bonus CRIT Rate. Moreover had a nice 24% crit rate leaders competence in case you’re. Stuns them for 1 turn and decreases their Attack Speed for 2 turns with a 50% chance each. r. Here’s a general rule of thumb for runes to instantly sell: Sell all 2/4/6 runes that are flat. Crit. Critical Rate. 2 Damage +5%. Skill 2: Counter Attack: Increases Critical Rate for 2 turns and counterattacks when attacked. Overwhelm of Water: Attacks all enemies to decrease their Attack Speed for 1 turn and to increase the skill cooldown time by 1 turn each with a 70% chance each. You would need a Wind Nine-Tailed Fox, Fire Joker, Water Ninja and a Water Martial Cat. Moved up: Team-up monsters like Kro and Raoq. The measured crit rate was ~46% with the lower bound at about 42% and upper at about 50%. Multiplier - 400% of ATK stat before reduction . So in Summoners War, there are two types of healing: Percentage Based Healing. His rune requirement is ok for beginners since you only need 55% crit on all 6 runes to make him deadly, that's less than 10% per rune. Strikes an enemy with an attack strong enough to split the Earth. Attacks an enemy with a sword 2 times. Success rate: 100% (After 400 runs as of today, and since the latest rune upgrade for my team). Elemental advantage and weakness in Summoners War Chronicles gives the following bonuses or debuffs. But everything else seems okay. Elemental Advantage doesn't affect debuffs in any way. (Reusable in 4 turns) Skill 3: Destructive Punch: Inflicts great damage. Damage +10%. Summoners War: Sky Arena Wiki Monsters Element. Multiplier - 400% of ATK stat before reduction . 5 Harmful Effect Rate +10%. Attacks the enemy with a humiliating strike to provoke the target for 1 turn. However I saw Theomars was fixed to get the bonus crit rate against all enemies. ago. (Reusable in 4 turns) Decreases the inflicted damage on the ally from Water, Fire, and Wind attributes by 25%. I have a 100% crit rate Sigma who is always my #1 contributor no matter the team setup. in half, e. Over half of my runes are 5* runes. Summoners War GB10 My Guide (Beginner To Speed Team). In addition, decreases the cooldown time of [Silent Reaper] by 1 turn per silenced enemy target. 1% crit rate without howl: 31 hits total, 21 crits => 67. + Lv. Gains Knowledge by the number of granted beneficial effects when you're granted with a beneficial effect. Significantly increased crit chance *. 3 Damage +10%. You must be looking at the wrong stat, crit chance cant physically go beyond 100% cause after it reaches that the number becomes red to show u reached the cap. Arena- Arena defense isn't his forte. Valor Legends Idle RPG. + Lv. Guarantees to stun the enemy if both of them hit the same target. 15% base + 15% Awaked bonus + 24% Leader = 54% thats right until here but i read he…Hits the enemy with an Energy blast and inflicts Continuous Damage for 3 turns with a 50% chance.